AI Insights · Timothy · April 2022
Top 5 High Fantasy Games Performance in Germany, Q1 2022
Discover the performance trends of the top 5 high fantasy games on a unified platform in Germany during Q1 2022, with data insights from Sensor Tower.
During the first quarter of 2022, the top 5 high fantasy games in Germany exhibited varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at how each app fared.
Coin Master by Moon Active saw a steady weekly revenue, starting at approximately $1.6M and peaking at around $1.7M by the end of March. Weekly downloads fluctuated, beginning with 20.7K in early January and reaching 22K in the final week of March. The game maintained a consistent weekly active user base, averaging around 160K to 170K users throughout the quarter.
Clash of Clans from Supercell experienced significant revenue peaks, notably hitting $1.2M in the week of January 31 and maintaining strong performance with $917K in the last week of March. Weekly downloads were relatively stable, averaging around 27K to 31K. The game's active users increased steadily, starting from 3M at the beginning of the quarter and rising to approximately 3.6M by the end of March.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed varied revenue trends, with a notable peak of $917K in the first week of January and another spike to $770K at the end of March. Downloads saw a decline from 25K in early January to around 12K by the end of the quarter. Active users also fluctuated, starting at 222K and finishing at approximately 243K in late March.
Empires & Puzzles: Match 3 RPG developed by Small Giant Games, had a notable revenue surge to $677K in mid-March. The game's weekly downloads started at 3.5K in late December, experiencing a dip in February, and then rebounding to 4.4K by the end of March. Active users remained relatively stable, averaging around 70K to 76K throughout the quarter.
Frost & Flame: King of Avalon by FunPlus International AG maintained consistent revenue levels, peaking at $326K in mid-January. Weekly downloads showed a slight increase towards the end of the quarter, reaching 6.1K in the final week of March. The game’s active user base remained steady, averaging around 30K to 37K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.